Cross-platform graphics API Vulkan is now ‘ray-tracing ready’

The Khronos Group has announced that Vulkan’s SDK, tools, and drivers are now “ray-tracing ready” for developers.

Vulkan is an open-source and interoperable alternative to graphics APIs like DirectX, OpenGL, and Metal. Ray-tracing, meanwhile, is touted as the next big advancement in the visual fidelity of graphics, especially for games.

“4A Games was one of the earliest adopters of hardware-level ray-tracing by developing the first real-time raytraced global...

Game developers will now have to opt-in to Nvidia’s GeForce Now

Game developers that want their titles on Nvidia’s GeForce Now cloud streaming service will now have to opt-in.

GeForce Now has had a rough start. Almost every week there’s news of big titles leaving the service or studios abandoning the platform altogether. Of course, some new games are added – but the overall quality has noticeably dropped.

The service has, or will soon, lose games from: Bethesda, Activision Blizzard, Rockstar, Square Enix, Take-Two/2K Games,...