(Image Credit: Sony)
Historically, consoles have lifespans of 7 – 8 years before hardware limitations become a hindrance. Now, just three years after their debut, we're looking at significant upgrades to both the PlayStation and Xbox as new advancements in technology heralds a new era of immersive entertainment.
This generation of consoles launched during a transitionary period between 1080p and 4K, and the long-awaited debut of VR. At their launch, and to some extent still, hardware capable of providing enough power to deliver these experiences just wasn't feasible for console gamers.
It won't be a shock to many gamers to hear the current Xbox One should have been a bit more powerful to hit 1080p more often than its usual 900p output, I'm sure even the most hardcore of Xbox fans would agree this was a strategic failure.
Next year will bring a radical change in what games can achieve in scope and fidelity.
The original Xbox One – although behind the PS4 in raw power – was a more forward-looking console but it’s taken almost three years to deliver some features. The console promised cloud processing to deliver improved AI and visual effects, Windows software and integration, Cortana, second-screen functionality, Kinect, and similar innovations which differentiated it from consoles of the past. Sony delivered a console which didn't push boundaries in terms of innovation but instead focused on providing simple hardware with the expected power for this generation.
Now we're on the cusp of 4K and VR, which is providing the Xbox team with a chance to learn from its mistakes. Boldly announcing they're going to deliver the most powerful console in 'Project Scorpio' next year, it's clear the company is pulling no punches and delivering where it counts to leave developers to innovate.
Sony, on the other hand, seems to be making the mistakes. After months of leaks, we saw the 'PS4 Pro' yesterday. The console, as it sounds, is a beefed-up version of the current PS4 and you wouldn't expect to be replaced within the next few years or risk annoying the early adopters.
The best place to start is the specs, in particular, how many teraflops the console is capable of. While teraflops don't give a complete picture of overall performance, it's certainly a good indicator. At 4.20 teraflops, the PS4 Pro is a substantial upgrade over the 1.84 teraflops available in the non-pro PS4 models, but it's not enough to maintain 4K resolution in most games and will often fall short (similar to Xbox One's struggle to maintain 1080p.)
Guerrilla Games' art director, Jan-Bart Van Beek, said their demo of Horizon: Zero Dawn wasn’t actually running at native 4K resolution, but that it was “so close” it’d be hard to tell. When you look at 1080p and 900p games today, it's similarly as hard to differentiate. Some would argue trading a slightly lower resolution for a more stable frame rate or improved effects within the games is worth it, and indeed that's a decision we've seen game developers making.
Where the extra power will be welcome is for VR gaming, where the original PS4 is going to struggle to maintain high fidelity at sufficient frame rates. This is all well and good, but VR is still young and it's going to be at least a year before we see a decent roster of games. Over this period, Microsoft will have released Project Scorpio with its 6 teraflops delivering native 4K performance and extra horsepower for VR.
With credit to Sony, they're kicking off the future of gaming, but with a half-way device that's going to disappoint gamers. Sony would have been much better off waiting longer before triggering new hardware and delivering a device which is not going to limit developers within a year.
Whoever can deliver the higher numbers puts themselves in a better marketing position.
Xbox, under its new stewardship, is making far more sensible decisions. Instead of debuting a new 'Pro' console now, the company has taken an Apple-like 'S' approach and refreshed the current hardware in the 'Xbox One S' with a smaller body, HDR, and support for 4K video, but with the announcement that a more powerful console will arrive next year which helps to ensure gamers know what's on the horizon before they make an investment.
Shortly following the release of Project Scorpio, Sony will have to release a new console to support true native 4K gaming. If you're a PlayStation gamer, you're better off waiting, or expect your PS4 Pro to be outdated in just over a year. Some of your games might have better lighting or extra foliage over your current PS4, but next year will bring a radical change in what games can achieve in scope and fidelity.
Microsoft’s senior director of product management and planning, Albert Penello, said he is confident the power gap between it and the PS4 Pro will be obvious. From our perspective, we expect this claim to be true.
Do you think Sony should have waited to launch a more powerful console? Let us know in the comments.