Microsoft decides games can be exclusive to Xbox Series X

Microsoft has decided that developers can make games just for the Xbox Series X, including those from first-party studios.

One of Microsoft's most debated policies for the upcoming generation is that games must also run on the PC and older Xbox One consoles. In recent weeks, that policy appeared to have softened so that third-party developers could decide what hardware to support.

First-party studios, however, still appeared to have to develop games for all the Xbox One...

Opinion: PS5 and Xbox Series X audio upgrades will be as impressive as their visuals

With the upcoming consoles, audio technology will finally get a generational leap alongside visual fidelity.

One of the most intriguing parts of the PS5 technical announcement was that of the Tempest Engine. System architect Mark Cerny quite rightly said that audio hasn't received the same attention as visual upgrades over the years, despite it being an essential part of the experience.

Sony started its work on a 3D audio system out of necessity for its PlayStation VR...

Android 10 sets adoption record, updates to get even faster

Google’s attempts to fix Android OS version fragmentation appears to be working, with the latest flavour becoming the fastest adopted yet.

The wide variety of Android hardware and customised software available on the market is both its biggest perk and its most difficult problem.

Android users often boast of features being available on the platform years before iOS, but it can often take years to reach most people’s devices – if at all.

Apple’s limited...

Microsoft acquires Movial developers to work on Android for Surface Duo

Microsoft has acquired developers from Movial to develop the custom flavour of Android for the Surface Duo.

Surface Duo is an exciting new smartphone/tablet hybrid from Microsoft which requires a custom flavour of Android. The “foldables” category is still emerging and Microsoft is betting on it early to make up for its Windows Phone failures.

Microsoft previously contracted the development of the Android-based OS for the Surface Duo out to third-party development...

Unreal Engine 5 PS5 demo was just 1440p, 30 FPS, and lacked ray-tracing

A demo of Unreal Engine 5 running on the upcoming PS5 was running at just 1440p resolution, 30 FPS, and lacked ray-tracing.

The video is a decent graphical showcase of what the next Unreal Engine can do but is relatively disappointing on a technical level. Many gamers are expecting up to 8K games, 120 FPS, and jaw-dropping ray-tracing from the next-gen consoles, but the current demo is more along the lines of the performance from the current PS4 Pro and Xbox One...

Xbox chief Phil Spencer expects next-gen games to be like ‘2D to 3D’

Xbox chief Phil Spencer is expecting a truly generational leap in games will occur later this year, likened to the jump from 2D to 3D.

We know from the specs that both the Xbox Series X and the PS5 are monsters that finally compete with even high-end PCs. However, there were some pretty photorealistic games available on the One X and PS4 Pro – so can we really expect that much of a jump? Spencer believes so.

Anyone who's been around games for multiple generations knows...

Developers find iPad Pro’s LiDAR currently unsuitable for photo apps

The photography experts behind the Halide Camera app have found the iPad Pro’s new LiDAR Scanner to be lacking and unsuitable for software like their own.

In a detailed analysis, the Halide developers had the following to say about the LiDAR Sensor:

"The LIDAR sensor, also known as a 3D ‘Time of Flight’ sensor (ToF for short) is a sensor that is exceptionally good at detecting range.

Regular camera sensors are good at focused images, in color. The LIDAR...

Sony’s Mark Cerny provides a ‘deep dive’ of the PS5 for developers

Sony’s chief system architect Mark Cerny has given a “deep dive” of the PS5 console hardware for developers.

The PS5’s base hardware features a custom eight-core AMD Zen 2 CPU clocked at 3.5GHz along with a custom GPU based on AMD’s RDNA 2 architecture which promises 10.28 teraflops and 36 compute units clocked at 2.23GHz. The processors are accompanied by 16GB of GDDR6 RAM and a custom 825GB SSD.

For a quick comparison to the recently-unveiled...

Raspberry Pi 4 is now OpenGL ES 3.1 conformant, Vulkan incoming

Raspberry Pi 4 Model B has passed Khronos’ test suite meaning it is now conformant with the not-quite-latest OpenGL ES version.

The Pi 4 Model B was launched last June packing a Broadcom BCM2711 SoC with a Videocore VI GPU supporting the OpenGL ES 3.0 graphics API.

As of earlier this month, the Pi 4 Model B was added to Khronos’ list of devices officially compliant with OpenGL ES 3.1.

OpenGL ES is a popular API helping developers to render 2D and 3D graphics....

Microsoft begins charming developers into supporting its dual-screen vision

Microsoft has kicked off its campaign to get developers to support its dual-screen vision with the release of a preview toolkit.

The toolkit allows developers to begin crafting apps for the company’s upcoming Android-powered Surface Duo smartphone. However, those wanting to start building apps for the Windows 10 X-powered Surface Neo PC will need to wait a bit longer.

Both of the new devices feature two displays which Microsoft is betting on as being the future of...